Adding reasons for players to play through your game more than once can be the first step to monetization for non-premium games. I talk about my thoughts in this video.
67 Tips for Game Developers: http://gdu.io/insiders?ref=yt
Serious about success in game development? Wanna make indie games that ROCK?! Join Underground ELITE:
https://www.patreon.com/GameDevUnderg...
*** FOLLOW ME: ***
Twitter: http://twitter.com/timruswick
Twitch: https://www.twitch.tv/timruswick
*** FOLLOW GDU: ***
Blog: http://gdu.io/blog/
Twitter: http://twitter.com/gamedevudg
Facebook: http://facebook.com/gamedevudg
Discord: https://discord.gg/cYMGA77
If you are an indie developer and you are looking for a fantastic community and help to refine, manage, and market your game, join us!
http://gdu.io
67 Tips for Game Developers: http://gdu.io/insiders?ref=yt
Serious about success in game development? Wanna make indie games that ROCK?! Join Underground ELITE:
https://www.patreon.com/GameDevUnderg...
*** FOLLOW ME: ***
Twitter: http://twitter.com/timruswick
Twitch: https://www.twitch.tv/timruswick
*** FOLLOW GDU: ***
Blog: http://gdu.io/blog/
Twitter: http://twitter.com/gamedevudg
Facebook: http://facebook.com/gamedevudg
Discord: https://discord.gg/cYMGA77
If you are an indie developer and you are looking for a fantastic community and help to refine, manage, and market your game, join us!
http://gdu.io
Replayability, Incentives, And Unlockables in F2P Indie Games | |
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Education | Upload TimePublished on 6 Dec 2017 |
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